Tuesday, 27 September 2011
Monday, 26 September 2011
Coolinfographics
This info graphic has shapes in it which relates to beams of light, I am imaging that this image is turned 90 clockwise and the coloured lights are shining up into the floor... each beam is representing an individual and the writing is the name of that individual. Everywhere that the individual walks, the light follows.
I can imagine this infographic being represented as a floor space where the denser coloured areas are brighter due to the fact that there are more people standing in the area. The different images and colours could represent the types of people standing in that area or for how long the people have been in that area. This could be a useful analysis to determine efficient circulation for a large room that has a lot of people ocming and going... the people in the middle and out to the sides might be finding it difficult to get to the exit areas hence the reason for the centre to be so packed.
The 4x infographics above are chosen purely for aesthetics. This kind of imagery would be great for the kinds of lights that could be used or even for the effect that the lit floor tile effect. It has also given me ideas how I could represent HUD messages. To get HUD messages to display using lights or holographoc kind of materials could really benefit this experiment... something to go and research now....
This is a great video that Ros showed me which demonstrates how data is being represented digitally.
Review for Analytics Engine
"How will your Analytics Engine allow a viewer to draw conclusions that would be difficult (or impossible) to reach by interrogating the data in its raw form?"
At this point in time it is already difficult to understand exactly what is going on in terms of the data from the pachube feed (this is most likely because the feed is not live). In saying that, I need to think further than what the pachube feed is currently monitoring. To do this, the best thing would be to literally create a crysis version of what the pachube feed is getting data of and take it form there. This way I can work creatively in crysis and I can let my ideas develop in a different way to what I am used to. I need to keep in mind while doing this that the "light" could become something like particle effects, projector lights or even walls appear. The room could literally get larger and larger. Another idea could be that the AI's who enter the room could glow, or their clothing becomes brighter depending on the amount of time spent in the room.
Notes from Discussion re: Flowgraph
My idea of how I might use the flowgraph from last week to represent the data from my chosen pachube feed was very literal. The data would be collected from the amount of time that that a person is spent in the room, also from the amount of people that are in the room. Or I would create the data to control AI's.
To make a more interesting concept and something that is more original I need to get in touch with the ARCH1391 student to find out more information such as...
- what is the room like that this will happen in
- how big is the room
- what are the units measuring in the pachube feed
Basically, I need to find out more about the data!
This is the link I need to access the blog for the ARCH1391 student who's feed I am using for data.
http://dcs-2011.ning.com/profiles/blogs/module-2-week-9-refined-design-plan-and-github-code
This is the link I need to access the blog for the ARCH1391 student who's feed I am using for data.
http://dcs-2011.ning.com/profiles/blogs/module-2-week-9-refined-design-plan-and-github-code
Saturday, 24 September 2011
250 Word Brief for Analytics Engine
ok... so if we are tracking the analytics from the pachube feed that means that I could use the data to control the characters, ie. as the data presents values that are going up, more and more characters appear in a room. A flowgraph would then be created to control the light intensity according to the amount of people in the room at any given time.
BUT, if I am using the data from the Pachube feed as a basis for creating my own data, I could create pathways for characters to arrive and enter the room at different times and for different periods which is sent back to the xml doc which then controls the light intensity.
I need to come back to this!!
Using Tutorial Flowgraph to Analyse Pacube Feed
I'm not sure that I totally understand how I can link the flowgraph to 'analyse' the data from the feed so I tried to sketch it out.
The only problem with this idea is that it is literally acting on the data from players moving into the area rather than being a representation of the data just being fed in from Pachube.
At this stage I'm a little confused...
The only problem with this idea is that it is literally acting on the data from players moving into the area rather than being a representation of the data just being fed in from Pachube.
At this stage I'm a little confused...
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