Monday 10 October 2011

Paragraph on Tutorial Subject

A paragraph describing how the the tutorial subject you've decided on will elevate one's understanding of the media beyond that of a typical user. 

I have chosen to do my tutorial on how to change the pre-set crysis materials in the levels using a moving entity. I originally decided to do this when I was trying to do the week 1 task of EXP 2. Initially I thought that this would be quite an easy thing to do but I soon found out that a lot of the tutorials that I found were only for changing materials on your own imported objects/ entities and with using your own materials.
With a lot of help from Jules and some persistance, we were able to figure out how to change the pre-set crysis materials. This tutorial will therefore be a new way of looking at using materials with sandbox and hopefully it will be something new out there.

Second Draft of Analytics Engine

I've chosen to post this picture as I found the concept very interesting. It is a digital museum where they have kept the look and feel of a traditional museum butt they have used technology such as iPads to access the information... even though it feels as though you could access the information first hand. I would like to have an iPad situated at the entrance to the room where guests would enter their login details and "log in to facebook". Once they were inside the room they would be connected via facebook and socialising that way.

This image shows how the information would be displayed. This amount of information would be the maximum and it would be visible on the people who have been in the room the longest. It is an analysis of how well you can get to know someone by how long you have known them. Juxtaposed by the fact that you're really not getting to know anyone at all... it is just data that is visualised from a social networking website.
I have chosen to use the same colour sheme as facebook as I think this will help the viewer connect quickly to the idea that this is 'real-life facebook'.

2x Marking Schedules from BENV2423-2010


Paragraph on Research Assignment

The tutorial subject that occupies the intersection between your work in EXP1 or EXP2 and one of the gaps in the body of knowledge.

Throughout both EXP1 & EXP2 I have come across and have done a number of "changing material parameter" tutorials. It seems to be fairly straight forward to change materials on your own objects/ entities and on newly imported crysis objects/ entities.
What I have foud difficult is changing the material parameters on the objects that are already set in the crysis environment. For example, the video in the Wk1 tut for EXP2 shows the materials changing on a building already set within the crysis environment.
Jules spent a bit of time with me to help me figure out how to do this. By duplicating a crysis material and editing the material in its text document, you can change a crysis object material to your own.
We found that the material param change worked when using a "to" or "from" node but it didn't work with an "in range" node. 
Something I need to look into.

First Draft of Analytics Engine Documentary


Wk 4: Flowgraph

Week 4: Demonstration

Review of Infographics

I discussed my concept which has evolved form my infographics today with Jules. 
My idea has come mainly from the infographic title "The HBO Recycling Program". If you could imagine the image turned 90 degrees clockwise, the coloured circles represent the lights under the floor which correspond to the people that enter the room. The more people that enter the room, the more of the lights turn on. The different colours could represent the persons emotions/ mood for example.
I would also like to make the actual person invisible and replace them with their actual name in text, so this infographic is a direct representation of what my analytics engine would look like. Jules suggested that I could turn the AI invisible by making it have no mesh. I could then attach an object which is the text so that the text is walking around. Ideally I would like to look into HUD messages and see if there is anything that I could use that way.
After reading more about Margarets concept on the ARCH1391 blog I have realised that she is trying to connect the light in the room with sociability. The light is meant to disperse after a certain amount of time to encourage people to move about and become more sociable. From this I have thought about making the text that replaces the AI to display more information about the person the longer that they are in the room, ie. the longer the AI is in the room, the more about them you get to know. It would be a play on facebook, where the more time you spend on someones page, the more information you start to gather about them.